Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2004:
[Freeciv-Dev] Re: (PR#7207) reduced Shared vision
Home

[Freeciv-Dev] Re: (PR#7207) reduced Shared vision

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#7207) reduced Shared vision
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Jan 2004 07:21:16 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7207 >

On Tue, Jan 06, 2004 at 07:06:57AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7207 >
> 
> On Tue, 6 Jan 2004, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> > i think there should be additional options for shared vision. Or give
> > map.
> >
> > After we have borders following options are possible:
> >
> > Land inside borders.
> > See inside borders.
> >
> > Land outside borders.
> > See outside borders.
> >
> > Land which is seeable from own units and cities.
> >
> >
> > That is because i dislike the current modell of transitive shared
> > vision. Where i only can give away full or no information about my land.
> 
> I am not sure what map information is that you _want_ to give away,
> though, and why? Please share your strategic thinking here :-)

The biggest problem is that when A gets the maps from B, C and D and
wants to exchange the map with E, A don't want to give away the maps
from B-D.

Personally I want to give away the information about my enemies to other
players that they can easier attack them. But not information about me,
(i don't want that i get attacked easily).

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
Reden ist Silber,
      Schweigen ist Gold!




[Prev in Thread] Current Thread [Next in Thread]