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[Freeciv-Dev] (PR#6987) triremes and veteran patch
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[Freeciv-Dev] (PR#6987) triremes and veteran patch

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#6987) triremes and veteran patch
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Tue, 30 Dec 2003 03:07:46 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >

> [per - Dim. Déc. 21 14:10:32 2003]:
> 
> On Sat, 29 Nov 2003, Genevieve Gracian wrote:
> > On savegame, connect as 'a' and send the trireme in Wolf Mountain to the
> > tile at 23,38. The view may be focused on black part of the map when
> > sending the trireme (that didn't happen with the original game, just
> > sometimes with the savegame).
> >
> > The client crashes at end turn with the loaded game (it didn't crash
> > with original game).
> 
> It crashes for me with both clean CVS HEAD and veteran patch. You are
> researching a tech which is already researched, triggering an assert. The
> savegame is likely corrupt.

hrm, I don't remember if i removed the ai with civworld on this one 
or not... and haven't other savegame.

Anyway I don't think that the trireme would now take the same risky 
path (with the v5 of veteran patch) since the path finder has become 
the same than in non patched version.

-- 
G. Gracian


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