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[Freeciv-Dev] Re: (PR#6987) triremes and veteran patch
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[Freeciv-Dev] Re: (PR#6987) triremes and veteran patch

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To: ggracian@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6987) triremes and veteran patch
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 21 Dec 2003 06:10:32 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >

On Sat, 29 Nov 2003, Genevieve Gracian wrote:
> On savegame, connect as 'a' and send the trireme in Wolf Mountain to the
> tile at 23,38. The view may be focused on black part of the map when
> sending the trireme (that didn't happen with the original game, just
> sometimes with the savegame).
>
> The client crashes at end turn with the loaded game (it didn't crash
> with original game).

It crashes for me with both clean CVS HEAD and veteran patch. You are
researching a tech which is already researched, triggering an assert. The
savegame is likely corrupt.

  - Per




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