[Freeciv-Dev] (PR#7173) Customized ruleset causes assert through ai/advm
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#7173) Customized ruleset causes assert through ai/advmilitary.c |
From: |
"Guest" <rt-guest@xxxxxxxxxxx> |
Date: |
Mon, 29 Dec 2003 16:28:19 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7173 >
If a military unit w/ zero attack strength happends to be the
first military unit in the ruleset, ai_choose_attacker will pass
bad data to get_unit_type in unittype.c.
The reason for it being a military unit is the unhappyness is
in intended for this unit type.
I have created a patch, but you may have trouble applying it.
The code appears to work. Warning: there may be other ways of
triggering this bug.
advmilitary.patch
Description: Binary data
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#7173) Customized ruleset causes assert through ai/advmilitary.c,
Guest <=
|
|