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[Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters

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To: jdorje@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7129) server-side CMA uses bad parameters
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Mon, 22 Dec 2003 00:55:01 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >

On Sun, Dec 21, 2003 at 02:29:15PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >
> 
> Mark Metson wrote:
> > I hate the way the automation assigns 
> > workers to tiles. Makes me have to micromanage constantly. Arg. I have 
> > tried a couple of times to use the CMA to do it but so far I haven't 
> > figured out how to make it do what I want so I still end up just 
> > micromanaging everything. Every turn I check every city that is about to 
> > grow to make sure it won't go into revolt and every city that did grow to 
> > make sure the new worker wasn't put someplace stupid such as out at sea 
> > instead of on a tile that has some production. Part of why I can't play 
> > public games on the pubserver: it takes way too long to do each turn, 
> > those guys dont have enough patience they seem to be looking for a hand 
> > eye co-ordination game not a strategic game.
> 
> I agree that the parameters for the server-side CMA are no good.  They 
> are heavily weighted toward trade.  In fact CMA itself is inherently 
> biased toward trade since trade is fundamentally double-counted (once as 
> trade, which nobody should care about, and once as science/luxury/tax).

Just set trade very low, then the CMA works very good.

See README.CMA

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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