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[Freeciv-Dev] (PR#7129) server-side CMA uses bad parameters
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[Freeciv-Dev] (PR#7129) server-side CMA uses bad parameters

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Subject: [Freeciv-Dev] (PR#7129) server-side CMA uses bad parameters
From: "Jason Short" <jdorje@xxxxxxxxxxxxxx>
Date: Sun, 21 Dec 2003 14:29:15 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7129 >

Mark Metson wrote:
> I hate the way the automation assigns 
> workers to tiles. Makes me have to micromanage constantly. Arg. I have 
> tried a couple of times to use the CMA to do it but so far I haven't 
> figured out how to make it do what I want so I still end up just 
> micromanaging everything. Every turn I check every city that is about to 
> grow to make sure it won't go into revolt and every city that did grow to 
> make sure the new worker wasn't put someplace stupid such as out at sea 
> instead of on a tile that has some production. Part of why I can't play 
> public games on the pubserver: it takes way too long to do each turn, 
> those guys dont have enough patience they seem to be looking for a hand 
> eye co-ordination game not a strategic game.

I agree that the parameters for the server-side CMA are no good.  They 
are heavily weighted toward trade.  In fact CMA itself is inherently 
biased toward trade since trade is fundamentally double-counted (once as 
trade, which nobody should care about, and once as science/luxury/tax).

jason




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