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[Freeciv-Dev] Re: (PR#7086) server does an end-of-turn when client quit
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[Freeciv-Dev] Re: (PR#7086) server does an end-of-turn when client quit

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Subject: [Freeciv-Dev] Re: (PR#7086) server does an end-of-turn when client quits
From: "Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx>
Date: Fri, 12 Dec 2003 13:22:00 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7086 >

On Fri, Dec 12, 2003 at 09:10:55PM +0100, Thomas Strub wrote:
> > I've been bothered by this behavior for a long time, but I've been told
> > it's somehow a feature.  I don't remember why.  Anyone else care to
> > comment?
>
> For pubserver it's an feature, when a player disconnects he doesn't came
> back in many cases.

Isn't this something timeouts should handle?


> On local games it's really bad, because a narrow game is lost when you
> lose 1 turn because a client crash this way.
>
> I think this feature has to be changed that it is possible to reconnect
> without losing a turn.

At least when you compile with --enable-debug, or at least have it be a
server option.

        -- Benoît




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