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[Freeciv-Dev] Re: (PR#7086) server does an end-of-turn when client quit
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[Freeciv-Dev] Re: (PR#7086) server does an end-of-turn when client quit

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7086) server does an end-of-turn when client quits
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 12 Dec 2003 12:11:09 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7086 >

On Fri, Dec 12, 2003 at 11:56:07AM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7086 >
> 
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7086 >
> >
> > When my client quits (say, by crashing), the server ends the turn.  I'm
> > playing a 1-human many-AI game.  Version: CVS from two nights ago.
> >
> > This behaviour is, obviously, infuriating.
> 
> I've been bothered by this behavior for a long time, but I've been told
> it's somehow a feature.  I don't remember why.  Anyone else care to
> comment?

For pubserver it's an feature, when a player disconnects he doesn't came
back in many cases.  

On local games it's really bad, because a narrow game is lost when you
lose 1 turn because a client crash this way.

I think this feature has to be changed that it is possible to reconnect
without losing a turn.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.




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