[Freeciv-Dev] Re: (PR#7086) server does an end-of-turn when client quit
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7086 >
On Fri, Dec 12, 2003 at 11:56:07AM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7086 >
>
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7086 >
> >
> > When my client quits (say, by crashing), the server ends the turn. I'm
> > playing a 1-human many-AI game. Version: CVS from two nights ago.
> >
> > This behaviour is, obviously, infuriating.
>
> I've been bothered by this behavior for a long time, but I've been told
> it's somehow a feature. I don't remember why. Anyone else care to
> comment?
For pubserver it's an feature, when a player disconnects he doesn't came
back in many cases.
On local games it's really bad, because a narrow game is lost when you
lose 1 turn because a client crash this way.
I think this feature has to be changed that it is possible to reconnect
without losing a turn.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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