Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2003:
[Freeciv-Dev] Re: (PR#6978) A New Intro Graphic?
Home

[Freeciv-Dev] Re: (PR#6978) A New Intro Graphic?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bhuang@xxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6978) A New Intro Graphic?
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 8 Dec 2003 11:32:24 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6978 >

On Mon, Dec 08, 2003 at 10:37:18AM -0800, Ilkka Lehtoranta wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6978 >
> 
> On Mon, 8 Dec 2003, Raimar Falke wrote:
> 
> > I like it. I'm especially interrested in a "Freeciv Style". The GTK
> > clients could be using themes/skin. But so far nobody made any. Also
> > the SDL client
> > (http://www.freeciv.org/screenshots/1.14.1/rb-sdl/sdl1.png) has a
> > style. But this style isn't ... isn't ... very unique. There is not
> > much recognition value except for the buttons.
> 
> http://www.lehtoranta.net/freeciv/FreeCiv-Pegasos.png

Sorry but at least for me it isn't more recognizable than the SDL
one. It also has the Amiga-OS 2 typical 3D effects.

> This is gui-mui client on MorphOS. Gradients are part of MUI toolkit and 
> have nothing to do with Freeciv but with very few effects Freeciv could 
> look more like a game.

> I remember Civ2 on Mac had background patterns in its Windows... Very 
> small change but gives atmosphere and you dont get datasheet feeling 
> anymore.

Yes this would help. Someone at FUADEC suggested old city grapics
IIRC.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Windows: From the people who brought you edlin...




[Prev in Thread] Current Thread [Next in Thread]