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[Freeciv-Dev] Re: (PR#7047) ICS
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[Freeciv-Dev] Re: (PR#7047) ICS

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To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7047) ICS
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Fri, 5 Dec 2003 13:20:20 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7047 >

On Fri, Dec 05, 2003 at 09:21:38AM -0800, Arnstein Lindgard wrote:
>   2B. Ship bombardment is overpowered. Ships have way more
>       hitpoints than contemporary infantry, ignore terrain
>       defense bonus (has this been changed?), and can attack
>       multiple times. For the purpose of wiping out enemy
>       infantry divisions, one Freeciv ironclad is currently
>       more powerful than a real world nuke.
> 
> Seems like 2A has been fixed recently. That's pretty good.
> 
> The solution to 2B is trivial, implement realistic
> bombardment:
> 
>   When bombarding, all enemy units on the tile may or may not
>   loose a small number of hitpoints, but never be reduced to 0.
> 
> You would actually have to bring an army in order to invade
> someone, imagine that. You may need a logistics tool.

        I thought that the Pearl Harbor rules were intended to stem this as
well.  However, Ironclads may have numbers such that Pearl Harbor does
nothing to weaken them, I don't recall exactly.




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