[Freeciv-Dev] Re: (PR#7047) ICS
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7047 >
On Fri, Dec 05, 2003 at 09:21:38AM -0800, Arnstein Lindgard wrote:
> 2B. Ship bombardment is overpowered. Ships have way more
> hitpoints than contemporary infantry, ignore terrain
> defense bonus (has this been changed?), and can attack
> multiple times. For the purpose of wiping out enemy
> infantry divisions, one Freeciv ironclad is currently
> more powerful than a real world nuke.
>
> Seems like 2A has been fixed recently. That's pretty good.
>
> The solution to 2B is trivial, implement realistic
> bombardment:
>
> When bombarding, all enemy units on the tile may or may not
> loose a small number of hitpoints, but never be reduced to 0.
>
> You would actually have to bring an army in order to invade
> someone, imagine that. You may need a logistics tool.
I thought that the Pearl Harbor rules were intended to stem this as
well. However, Ironclads may have numbers such that Pearl Harbor does
nothing to weaken them, I don't recall exactly.
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