[Freeciv-Dev] Re: (PR#6943) Playable nations for map?
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6943 >
Eugeny Korekin wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6943 >
>
> Is there any possibility to flag nations, which are playable
> for given map?
Currently no. You can specify start positions by number in the
scenario, but this is not likely to work very well. See the comments in
gamehand.c:init_new_game().
> For example, there is no place for Indians
> on the map europe-200x100-v2.sav, but if computer player is
> created with aifill option, Indians can come into play, so
> the only possibility to avoid that is to create players manually.
Indeed. Civil war is also a problem; there was a patch for that (which
may have been applied).
> I think, adding map option to flag playable nations for that map
> can be very useful for balanced map with fixed starting positions.
I think each starting position should have its nation labeled. You can
do this currently but it is done by number - and the nations don't have
consistent numbering. So it needs to be done by name.
> If there is no such option for now(i cannot find one), i think,
> I can implement that.
Great. Each starting position in the savegame should have an optional
nation string associated with it - if that string is present it should
be converted into a nation ID (otherwise NO_NATION_SELECTED is used).
Each starting position should therefore have a Nation_Type_id associated
with it. If this value is not NO_NATION_SELECTED that nation is used
when creating a player at that starting position.
init_new_game() needs to be changed. Also some changes to the savegame
loading code will need to be done, and map.start_positions will need to
be changed from a struct map_pos to a struct starting_position.
jason
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