[Freeciv-Dev] Re: (PR#6978) A New Intro Graphic?
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6978 >
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6978 >
HI!
Really nice image. What about enlarge the globe and remove upper left
textbox? If we can draw tranalated texts to the image the textbox on the
right should be fine.
>
> Guest wrote:
>
> > Attached is a proposed design of a new intro.xpm,
> >
> > Please let me know if this design will be considered or could be enhanced.
>
> We have a translation problem with including complex text in the intro
> graphics.
>
> Currently the text 'Freeciv' needs no translation, and is on the
> graphics in its own Freeciv-like font. The "'cause civililization
> should be free" part is translated and written to the image at runtime.
>
> First, this means that if you use the new image with a current client,
> you'll get blue text over your image. Not good. Code changes are
> needed to allow *any* change.
>
> Changing the text is possible: we could put the text in the tileset file
> and continue to translate it. Moving it is also possible: put the
> location where it is to be drawn. Specifying the color would be easy
> enough. Multiple text fields, varying alignments, changed fonts, or
> multi-line text are also possible but progressively more complex.
>
> One choice is to take the intro graphics out of the tileset and have
> them handled directly by the GUI (as part of its theme). Then it is up
> to the GUI code to draw the extra text, or load this information from
> some .rc file.
>
> Another choice is to abandon translation of this text. But I think most
> players (i.e., non-english-speakers) will not like this.
>
> jason
>
>
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