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[Freeciv-Dev] Re: (PR#6945) Morale
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[Freeciv-Dev] Re: (PR#6945) Morale

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To: az@xxxxxx
Subject: [Freeciv-Dev] Re: (PR#6945) Morale
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 26 Nov 2003 07:55:14 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6945 >

On Wed, 26 Nov 2003, John Wheeler wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6945 >
> 
> > [glip - Tue Nov 25 11:18:48 2003]:
> >
> > The running away stuff is micromanagement I think.  Besides if the 
> > conditions of "retreat" are met, it would usually mean that the unit
> > is nearly dead so a reasonable player would retreat the unit to the
> > nearest city anyway.
> 
> This paragraph makes absolutely no sense to me.  If the computer does
> automatically what you would do anyway, I would call that the exact
> opposite of micromanagement.

Ugh... Yes... You are right.

Still, my gut feeling is that it's not going to add much to the game, just 
complicate control and the code.

G.




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