[Freeciv-Dev] Re: (PR#6945) Morale
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6945 >
On Tue, 25 Nov 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Mon, Nov 24, 2003 at 11:42:14PM -0800, Eugeny Korekin wrote:
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6945 >
> >
> > There's some thoughts about possible 'morale' implementation
> > for freeciv. Even if there no place for such concept in
> > default ruleset, I think, it should be useful for modpacks.
> >
> > 1) We can implement civ3-like 'retreat' option, so if one of
> > fighting units has greater speed than other, it can retreat
> > from fight, where it's hitpoints going to low.
>
> In the current system after a fight 1 unit is dead (the attacker or the
> defender) think changing that would make freeciv to another game. But
> for non-default rulesets i think it should be possible to try that out.
>
> The bonus you get is, that artillery units are possible and other units
> which can attack but don't get damage during the attack. That's a
> concept from many other games. But i think then the made damage should
> be dependent from the current unit HP and not the full HP.
Being a terrible bore, I am generally opposed to any rule complications.
I sincerely believe that for a game to be fun, the rules do not have to be
vey elaborate. I also believe that overly elaborate rules kill the fun of
the game. Or at least make it too long, like civ3.
> > 2) Every unit in ruleset can have some 'morale' index.
> > When unit receives damages in fight, it's morale can
> > be decreased according to some rules from ruleset.
>
> Would be an additional feature of that system.
This morale is more or less expressed through veteran levels. Veteran
levels can be decreased too, I think, when unit is nearly dead (so it has
to be refitted with conscripts).
The running away stuff is micromanagement I think. Besides if the
conditions of "retreat" are met, it would usually mean that the unit is
nearly dead so a reasonable player would retreat the unit to the nearest
city anyway.
G.
|
|