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[Freeciv-Dev] Re: (PR#6935) AI sends transports with settlers off explor
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[Freeciv-Dev] Re: (PR#6935) AI sends transports with settlers off explor

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Subject: [Freeciv-Dev] Re: (PR#6935) AI sends transports with settlers off exploring
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 24 Nov 2003 05:48:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6935 >

On Mon, 24 Nov 2003, Per I. Mathisen wrote:
> > The reason for the clear_ferry is that the unit, when it's dealt with in
> > it's ai_manage_ function, can try to do lots of various things. Most of
> > them do not involve the ferry that the unit has requested last turn.
>
> Ugh. This is why I wrote ai_unit_new_role(), you know. _All_ 'changing
> your mind' stuff goes through there. This is the place for such calls.

I might add that it already takes care of a very related situation:
Reservations of tiles for city building. I have used this system to keep
track of reservations for the new settlers system successfully, and it was
not very forgiving about lost reservations.

  - Per




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