[Freeciv-Dev] Re: (PR#4044) veteran level patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=4044 >
On Tue, 18 Nov 2003 13:02:49 -0800
"Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=4044 >
>
> On Tue, 18 Nov 2003, Genevieve Gracian wrote:
> > I had some tests with veteran patch and here are some observations.
> >
> > When reaching level elite2, units seems to systematically lose all their
> > capabilities:
>
> Yes. I didn't specify unit abilities past a certain point, I guess it is
> that point... edit units.ruleset to specify these abilities.
That works. Thx.
>
> Hopefully the remaining problems are related.
>
I'm afraid that not or didn't adapt the units.ruleset correctly.
I could observe again the "non-becoming-vet" for a ship after Sun Tzu
and a combat and also the "strange path" behavior (even on a green
unit).
I could catch one beautiful as a screenshot at:
http://ggracian.free.fr/path.png
Such complicated path are seldom though and not reproductible from
savegame.
:-)
--
G. Gracian
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