Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] Re: (PR#6821) Update helptext
Home

[Freeciv-Dev] Re: (PR#6821) Update helptext

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: a-l@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6821) Update helptext
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 14 Nov 2003 13:31:15 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6821 >

On Fri, Nov 14, 2003 at 09:41:08AM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6821 >
> 
> Arnstein Lindgard wrote:
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=6821 >
> > 
> > On Tue, 11 Nov 2003 02:05:58 -0800
> > "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx> wrote:
> > 
> > 
> >>should be changed to: "... sea. Technologies may reduce this further."
> >>or insert the correct tech names. Use TF_REDUCE_TRIREME_LOSS1 and
> >>TF_REDUCE_TRIREME_LOSS2 for this.
> > 
> > 
> > Finally got a use for find_tech_by_flag() then. I updated the
> > technology help for visibility as well. This is important tactical
> > info, not even Eneg knew about it.
> 
> Is it possible there are multiple techs with these flags?

Possible but has no impact. See base_trireme_loss_pct. I plan to apply
this patch in the next days.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
  and a number of other children's stories for adults.  The first character
  alphabet that was programmed for my plotter was Elvish rather than Latin."
    -- from SAIs "life as a computer for a quarter of a century"




[Prev in Thread] Current Thread [Next in Thread]