[Freeciv-Dev] Re: (PR#6742) civclient memory leak
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6742 >
Jason Short wrote:
> A couple more. These are with gui-gtk-2.0. I didn't make it very far
> before the server disconnected me. I'll try again if these are fixed.
And here's another valgrind output.
I ran gtk2 civclient under valgrind. I started one game but was
disconnected after a few turns (forgot to set pingtimeout). So then I
started another game, after about 15 turns it got unplayably slow, so I
did /endgame and then disconnected. Then I started a third game, but
was disconnected (pingtimeout again [1]) before the nation selection
dialog even popped up (of course it still popped up, and was then popped
down). Then I quit.
This took an unreasonably long time, and I'm probably not up for doing
it again too soon.
[1] When the server resets, all options are reset too. I was expecting
pingtimeout to still have the same value as in the previous game.
jason
freeciv-valgrind-output.bz2
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53e1ac4f3d0105b3371b22db8a48992b freeciv-valgrind-output.bz2
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