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Subject: [Freeciv-Dev] (PR#6808)
From: "Reinier Post" <rp@xxxxxxxxxx>
Date: Sun, 9 Nov 2003 11:46:35 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6808 >

I found some time to playtest

  ftp://ftp.freeciv.org/pub/freeciv/incoming/Freeciv-1.14.99.exe

dated Sep 23, 2003, 11:08.

It installs Freeciv on my Windows 2000 box.
According to the instructions found in Per Mathisen's message
on the freeciv mailing list:

  http://lists.complete.org/freeciv@xxxxxxxxxxx/2003/05/msg00028.html.gz

I installed the GTK 2.0 runtime first.


Then I attempted to play a game with it.  This didn't work.

1) I can't play with isometric tilesets, but a way to play with the 
trident tilesets wasn't provided.  I repaired this by creating a batch 
file that calls civclient with the -tiles trident argument.

2) When I wanted to move strange messages warned me that I don't have a 
capital (see attached screenshot #1).  Why this would be a problem 
escapes me.

3) Movement with the keyboard doesn't work, it moves the map focus 
around instead.  I have to use goto to move.

4) The default GTK+ color scheme is unusable.  Black dominates, making 
focused text unreadable (see screenshot #2).

5) When I wanted to attack my first enemy city, I was told I had to 
call up F3 (the Players dialog) and cancel the treaty with the AI 
player first, but the Players dialog doesn't appear to give me any 
option to do this (see again screenshot #2).  So this is where my 
playtesting ended.

6) The city interface seems to have deteriorated: more mouse clicks 
seem required to change production in a city or to buy a unit.
When playing multiplayer or with a timeout this is the kind of thing 
that can lose a game.

 
 

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