[Freeciv-Dev] (PR#6808)
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[Freeciv-Dev] (PR#6808) |
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"Reinier Post" <rp@xxxxxxxxxx> |
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Sun, 9 Nov 2003 11:46:35 -0800 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6808 >
I found some time to playtest
ftp://ftp.freeciv.org/pub/freeciv/incoming/Freeciv-1.14.99.exe
dated Sep 23, 2003, 11:08.
It installs Freeciv on my Windows 2000 box.
According to the instructions found in Per Mathisen's message
on the freeciv mailing list:
http://lists.complete.org/freeciv@xxxxxxxxxxx/2003/05/msg00028.html.gz
I installed the GTK 2.0 runtime first.
Then I attempted to play a game with it. This didn't work.
1) I can't play with isometric tilesets, but a way to play with the
trident tilesets wasn't provided. I repaired this by creating a batch
file that calls civclient with the -tiles trident argument.
2) When I wanted to move strange messages warned me that I don't have a
capital (see attached screenshot #1). Why this would be a problem
escapes me.
3) Movement with the keyboard doesn't work, it moves the map focus
around instead. I have to use goto to move.
4) The default GTK+ color scheme is unusable. Black dominates, making
focused text unreadable (see screenshot #2).
5) When I wanted to attack my first enemy city, I was told I had to
call up F3 (the Players dialog) and cancel the treaty with the AI
player first, but the Players dialog doesn't appear to give me any
option to do this (see again screenshot #2). So this is where my
playtesting ended.
6) The city interface seems to have deteriorated: more mouse clicks
seem required to change production in a city or to buy a unit.
When playing multiplayer or with a timeout this is the kind of thing
that can lose a game.
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