[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=576 >
On Fri, 7 Nov 2003, Jason Short wrote:
> > do we have to send the real movement points? can't we invoke some
> > function in the client to know the unit movement poins?
> > I agree with the packet to reset unit movements.
>
> Having the server fake the number of movement points seems like a gross
> hack. Better to send the actual number of movement points remaining
> this _turn_, and leave it up to the client to enforce the constraints of
> the _phase_.
I agree.
Since the server will reject move packets outwith the phase, the clients
that do not enforce the phase will have no advantage.
G.
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