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[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
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[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sun, 9 Nov 2003 04:10:00 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=576 >

On Fri, 7 Nov 2003, Jason Short wrote:

> > do we have to send the real movement points? can't we invoke some 
> > function in the client to know the unit movement poins?
> > I agree with the packet to reset unit movements.
> 
> Having the server fake the number of movement points seems like a gross 
> hack.  Better to send the actual number of movement points remaining 
> this _turn_, and leave it up to the client to enforce the constraints of 
> the _phase_.

I agree.
Since the server will reject move packets outwith the phase, the clients 
that do not enforce the phase will have no advantage.

G.





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