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[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
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[Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement

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To: tomg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#576) Wishlist: alternating unit movement
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sun, 9 Nov 2003 09:49:19 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=576 >

On Sun, Nov 09, 2003 at 04:10:00AM -0800, Gregory Berkolaiko wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=576 >
> 
> On Fri, 7 Nov 2003, Jason Short wrote:
> 
> > > do we have to send the real movement points? can't we invoke some 
> > > function in the client to know the unit movement poins?
> > > I agree with the packet to reset unit movements.
> > 
> > Having the server fake the number of movement points seems like a gross 
> > hack.  Better to send the actual number of movement points remaining 
> > this _turn_, and leave it up to the client to enforce the constraints of 
> > the _phase_.
> 
> I agree.
> Since the server will reject move packets outwith the phase, the clients 
> that do not enforce the phase will have no advantage.

Lot of activity on this thread. I wonder if there a GO for the
introduction of phases?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM




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