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[Freeciv-Dev] Re: (PR#6718) Cannot client goto caravan into other player
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[Freeciv-Dev] Re: (PR#6718) Cannot client goto caravan into other player

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6718) Cannot client goto caravan into other player's city
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Fri, 7 Nov 2003 06:36:32 -0800
Reply-to: rt@xxxxxxxxxxx

On Fri, Nov 07, 2003 at 05:02:43AM -0800, Gregory Berkolaiko wrote:
> On Wed, 5 Nov 2003, Raimar Falke wrote:
> 
> > On Wed, Nov 05, 2003 at 12:17:39PM -0800, Gregory Berkolaiko wrote:
> > > 
> > > On Wed, 5 Nov 2003, Raimar Falke wrote:
> > > 
> > > > On Sat, Nov 01, 2003 at 03:13:41AM -0800, Per I. Mathisen wrote:
> > > > > 
> > > > > Small bug: You cannot use client goto to send a caravan into a city 
> > > > > owned
> > > > > by another player. Savegame attached.
> > > > > 
> > > > > (Since the savegame is made in civworld, you must give the caravan a 
> > > > > home
> > > > > city before trying to use it.)
> > > > 
> > > > And the easy fix.
> > > 
> > > This way goto can suggest paths that attack units
> > 
> > Good catch. New untested version attached. 
> 
> There are problems still I think.  It assumes you cannot see units inside 
> other player's cities.
> 
> If you can see inside a city (shared vision? bugged client?) and it has
> some other player's units, the caravan won't go there.  Move the check for
> the city up and check for the units down.

Can you change the patch and commit it?

        Raimar

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