[Freeciv-Dev] Re: (PR#6732) CMA display in city report
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] Re: (PR#6732) CMA display in city report |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Fri, 7 Nov 2003 01:55:47 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
On Fri, Nov 07, 2003 at 01:36:11AM -0800, Raimar Falke wrote:
> Can you rename your .civclientrc and retry it with new presets. This
> is just a guess.
Good guess. Works then.
My former .civclientrc attached. Find out what's wrong.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[client]
version="1.14.99-devel"
default_user_name="chris"
default_server_host="localhost"
default_server_port=5555
default_metaserver="http://meta.freeciv.org/metaserver/"
default_sound_set_name="stdsounds"
default_sound_plugin_name=""
default_tileset_name="trident"
solid_color_behind_units=0
sound_bell_at_new_turn=0
smooth_move_units=1
smooth_move_unit_steps=3
do_combat_animation=1
ai_popup_windows=0
ai_manual_turn_done=1
auto_center_on_unit=1
auto_center_on_combat=1
wakeup_focus=1
draw_diagonal_roads=1
center_when_popup_city=1
concise_city_production=0
auto_turn_done=0
meta_accelerators=0
map_scrollbars=0
dialogs_on_top=1
ask_city_name=0
popup_new_cities=0
draw_map_grid=0
draw_city_names=1
draw_city_growth=1
draw_city_productions=1
draw_terrain=1
draw_coastline=0
draw_roads_rails=1
draw_irrigation=1
draw_mines=1
draw_fortress_airbase=1
draw_specials=1
draw_pollution=1
draw_cities=1
draw_units=1
draw_focus_unit=0
draw_fog_of_war=1
draw_borders=1
message_where_00=3 # Stadt: Unmögliches im Bau
message_where_01=3 # Stadt: erobert/zerstört
message_where_02=3 # Stadt: Feier
message_where_03=3 # Stadt: Aufruhr
message_where_04=3 # Stadt: Hungersnot
message_where_05=3 # Stadt: Hungersnot zu befürchten
message_where_06=3 # Stadt: gewachsen
message_where_07=3 # Stadt: wächst wahrscheinlich bald
message_where_08=1 # Stadt: benötigt Aquädukt
message_where_09=3 # Stadt: benötigt Aquädukt (im Bau)
message_where_10=3 # Stadt: normal
message_where_11=3 # Stadt: atomar angegriffen
message_where_12=3 # Stadt: untersteht nicht mehr der ASV
message_where_13=3 # Stadt: Vermindertes Wachstum vorschlagen
message_where_14=3 # Stadt: Übergabe
message_where_15=1 # Stadt: Gründung
message_where_16=3 # Stadt: Arbeitsaufträge
message_where_17=3 # Civ: Barbarenaufstand
message_where_18=3 # Civ: Bürgerkrieg
message_where_19=3 # Civ: Anarchie
message_where_20=3 # Civ: Erstkontakt
message_where_21=3 # Civ: Neue Staatsform kennen gelernt
message_where_22=3 # Civ: Kaum noch Gold
message_where_23=3 # Civ: Umweltverschmutzung
message_where_24=3 # Civ: Aufruhr niedergeschlagen
message_where_25=3 # Civ: Aufruhr!
message_where_26=3 # Civ: Weltraumnachrichten
message_where_27=3 # Eigener Diplomat: Bestechung
message_where_28=3 # Eigener Diplomat: Politische Krise
message_where_29=3 # Eigener Diplomat: Flucht
message_where_30=3 # Eigener Diplomat: Botschaft
message_where_31=3 # Eigener Diplomat: Fehlschlag
message_where_32=3 # Eigener Diplomat: Verschwörung
message_where_33=3 # Eigener Diplomat: Vergiften
message_where_34=3 # Eigener Diplomat: Sabotage
message_where_35=3 # Eigener Diplomat: Diebstahl
message_where_36=3 # Feindlicher Diplomat: Bestechung
message_where_37=3 # Feindlicher Diplomat: Botschaft
message_where_38=3 # Feindlicher Diplomat: Fehlschlag
message_where_39=3 # Feindlicher Diplomat: Verschwörung
message_where_40=3 # Feindlicher Diplomat: Vergiften
message_where_41=3 # Feindlicher Diplomat: Sabotage
message_where_42=3 # Feindlicher Diplomat: Diebstahl
message_where_43=3 # Spiel: Rundfunknachrichten
message_where_44=3 # Spiel: Spiel beendet
message_where_45=1 # Spiel: Spiel begonnen
message_where_46=7 # Spiel: Nachricht des Server Operators
message_where_47=1 # Spiel: Nation gewählt
message_where_48=3 # Spiel: Spieler vernichtet
message_where_49=3 # Spiel: Bericht
message_where_50=3 # Spiel: Tonsignal
message_where_51=1 # Spiel: Jahreswechsel
message_where_52=3 # Global: Umweltkatastrophe
message_where_53=3 # Global: Atombombe gezündet
message_where_54=3 # Dorf: Eingeborenenaufstand
message_where_55=3 # Dorf: Stadtrecht
message_where_56=3 # Dorf: Goldfund
message_where_57=3 # Dorf: von Eingeborenen vernichtet
message_where_58=3 # Dorf: Söldner angeheuert
message_where_59=3 # Dorf: Siedler gefunden
message_where_60=3 # Dorf: Entdeckung gemacht
message_where_61=3 # Dorf: Einheit von Barbaren verschont
message_where_62=1 # Erweiterung: gekauft
message_where_63=3 # Erweiterung: gebaut
message_where_64=3 # Erweiterung: zwangsversteigert
message_where_65=3 # Erweiterung: neu gewählt
message_where_66=1 # Erweiterung: verkauft
message_where_67=3 # Forschung: in der Großen Bibliothek entdeckt
message_where_68=3 # Forschung: Neue Erkenntnisse
message_where_69=7 # Vertrag: Allianz
message_where_70=7 # Vertrag: gebrochen
message_where_71=3 # Vertrag: Waffenstillstand
message_where_72=3 # Vertrag: Frieden
message_where_73=3 # Vertrag: Karteneinsicht
message_where_74=1 # Einheit: Angriff fehlgeschlagen
message_where_75=1 # Einheit: Angriff erfolgreich
message_where_76=1 # Einheit: gekauft
message_where_77=3 # Einheit: gebaut
message_where_78=3 # Einheit: Verteidiger zerstört
message_where_79=3 # Einheit: Verteidiger überlebt
message_where_80=3 # Einheit: Produktion modernisiert
message_where_81=3 # Einheit: Ortswechsel
message_where_82=3 # Weltwunder: fertig
message_where_83=3 # Weltwunder: veraltet
message_where_84=1 # Weltwunder: Bau begonnen
message_where_85=3 # Weltwunder: Bau gestoppt
message_where_86=3 # Weltwunder: nächste Runde fertig
message_where_87=3 # Diplomatic Message
city_report_size=1
city_report_hstate_verbose=0
city_report_hstate_concise=1
city_report_workers=1
city_report_happy=0
city_report_content=0
city_report_unhappy=0
city_report_angry=0
city_report_specialists=1
city_report_entertainers=0
city_report_scientists=0
city_report_taxmen=0
city_report_attack=0
city_report_defense=0
city_report_supported=0
city_report_present=0
city_report_resources=1
city_report_foodplus=0
city_report_prodplus=0
city_report_tradeplus=0
city_report_output=1
city_report_gold=0
city_report_luxury=0
city_report_science=0
city_report_num_trade=0
city_report_food=1
city_report_pollution=0
city_report_growturns=0
city_report_corruption=0
city_report_waste=0
city_report_cma=1
city_report_building=1
[cma]
number_of_presets=16 # Wenn manuell eine Vorgabe hinzugefügt wird, muß auch
'number_of_presets' geändert werden.
preset={
"name","minsurp0","factor0","minsurp1","factor1","minsurp2","factor2","minsurp3","factor3","minsurp4","factor4","minsurp5","factor5","reqhappy","factortarget","happyfactor"
"study-1",-1,20,0,1,-20,1,-20,1,-20,1,-20,20,0,0,1
"klug",0,1,0,1,-20,1,-20,1,-20,1,-20,25,0,0,1
"study",0,20,0,1,-20,1,-20,1,-20,1,-20,20,0,0,1
"klug essen",0,13,0,1,-20,1,-20,1,-20,1,-20,2,0,0,1
"produzieren-1",-1,1,0,15,-20,1,-20,1,-20,1,-20,5,0,0,1
"arbeiten-1",-1,1,0,14,-20,1,-20,4,-20,1,-20,1,0,0,1
"superschlau",0,1,0,5,-20,1,-20,1,-20,1,-20,15,0,0,1
"modern-1",-1,1,0,10,-20,1,-20,1,-20,1,-20,10,0,0,1
"schlau",0,1,0,8,-20,1,-20,1,-20,1,-20,12,0,0,1
"produzieren",0,1,0,15,-20,1,-20,1,-20,1,-20,5,0,0,1
"paardy",1,1,0,10,-20,1,-20,4,-20,1,-20,1,1,0,1
"arbeiten",0,1,0,14,-20,1,-20,4,-20,1,-20,1,0,0,1
"modern - satt",2,1,0,10,-20,1,-20,1,-20,1,-20,10,0,0,1
"modern",0,1,0,10,-20,1,-20,1,-20,1,-20,10,0,0,1
"bauen",0,4,0,14,-20,1,-20,1,-20,1,-20,4,0,0,1
"essen",0,13,0,1,-20,1,-20,1,-20,1,-20,1,0,0,1
}
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, rt, 2003/11/06
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/06
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/06
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Raimar Falke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report,
Christian Knoke <=
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Raimar Falke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Raimar Falke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Raimar Falke, 2003/11/07
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Christian Knoke, 2003/11/10
- [Freeciv-Dev] Re: (PR#6732) CMA display in city report, Raimar Falke, 2003/11/10
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