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[Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server
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[Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6679) aifill=3 crashes server
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 3 Nov 2003 10:08:55 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Oct 30, 2003 at 03:17:53AM -0800, Christian Knoke wrote:
> On Thu, Oct 30, 2003 at 03:03:59AM -0800, Christian Knoke wrote:
> > 
> > The bug occured several times, so I didn't care to reprocuce.
> 
> Indeed. You cannot reproduce it with any seed?
> 
> Here works this:
> 
> chris@max:~/freeciv/games> LANG= civserver 
> This is the server for Freeciv version 1.14.99-devel
> You can learn a lot about Freeciv at http://www.freeciv.org/
> 2: Now accepting new client connections.
> 
> For introductory help, type 'help'.
> > set aifill 3
> > set seed 700686603
> > set randseed 1067512238
> > start
...
> civserver: gamehand.c:129: init_new_game: Assertion `game.nplayers <=
> map.num_start_positions' failed.

I can't reproduce this here with CVS HEAD.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "From what I am reading Win98 and NT5.0 will be getting rid of all that
  crap anyway. Seems that Microsoft has invented something called TCP/IP and
  another really revolutionary concept called DNS that eliminates the
  netbios crap too. All that arping from browsers is going to go away.
  I also hear rumors that they are on the verge of breakthrough discoveries
  called NFS, and LPD too. Given enough time and money, they might
  eventually invent Unix."
    -- George Bonser in linux-kernel



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