[Freeciv-Dev] (PR#6007) Civ3: Different sea types
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[cameron - Mon Sep 8 16:03:54 2003]:
> On Mon, Sep 08, 2003 at 08:57:16AM -0700, Per I. Mathisen wrote:
> > [marko.lindqvist@xxxxxxxxxxx - Sun Sep 7 09:47:16 2003]:
> > > In civ3 there is three separate sea terrain types: Coast, Sea and
> Ocean.
> > > Fresh water lake is also separate terrain type. Map generator
> should
> > > support all this.
>
> This is why the is_ocean macro was added. For code which only cares if
> a tile is ocean or land, is_ocean can return that value, so the code
> doesn't need to check if the tile if shelf, or sea, or ocean.
>
> I like the Civ3 feature of having triremes be safe on shelf, instead
> of safe when adjacent to land. I think we should definitely implement
> this.
I propose 2 more ocean types: soft and hard ice, in the soft ice only spetials
naval unit can travel,
in the hard one only underwater units cant travel but no rest, if a underwater
end the turn in ice this
units is lost.
i need this type of sea for make liquids poles in the quincuntial topology.
(the nort pole of eart)
sea the maps in in the tickets 6719 for a over view
mburda@xxxxxxxxx
- [Freeciv-Dev] (PR#6007) Civ3: Different sea types,
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