[Freeciv-Dev] (PR#6007) Civ3: Different sea types
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6007 >
> To all: Can you please define the properties of the new terrain types
> you wish to be added? This is not about the reasons why they should be
> added.
>
> Raimar
Ocean, Near poles (ice and artic)
light danger, all non polar naval unit can lost.
non costal: tirème can lost as deep wather
soft ice:
non joint land masses
no terraform
Danger, all non polar naval unit can lost.
non costal: tirème can lost as deep wather.
non polar unit travel very slowly.
light ground unit can travel slowly (+danger)
polar light unit can travel medium
underwater can travel normaly, but if it end the
turn in ice there are a danger of lost.
hard ice:
non joint land masses
no terraform
Danger, all non polar unit can lost
ground unit can travel slowly (+danger)
polar unit can travel medium
underwater can travel normaly, but if it end the
turn in hard ice there are lost.
.
Deep Ocean:
non terraform!
probably a flag danger, non terraform and a flag join landmasse for any tile
can help:
for joint a group of island as a continent.) make danger in some sone of ocean
(bermudas)
and forbide to terraform the nort pole to a tropical tile :-) or joint south
america to africa ;-))
In torus and quincuncial poles can ave a very nice gameplay
but i need more than artic.
Marcelo
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