Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] Re: (PR#6669) Topology and generators
Home

[Freeciv-Dev] Re: (PR#6669) Topology and generators

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6669) Topology and generators
From: "Egor Vyscrebentsov" <evyscr@xxxxxxxxx>
Date: Sat, 1 Nov 2003 06:30:31 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 31 Oct 2003 08:36:36 -0800
rwetmore@xxxxxxxxxxxx wrote:

> 
> Not currently, but it is one of the generalizing changes that should
> probably come not too far down the road.
> 
> A lot of this stuff is hardwired because of the original cylindrical
> Earth map. Once the first round of generalizations are in, a lot of
> the cleanups like this become much easier to recode.
> 
> Also, I wouldn't hurt to have a bit of discussion and do an RFC for
> someof these sorts of changes to capture a little more than what one
> gets by mini-hacks, unless of course the mini-hack is trivial and
> localized.
>
> 
> Egor Vyscrebentsov wrote:
> > Can't poles in N-S wrapped world lay on meridians (in earth terms) against 
> > parallels in E-W? 
> 

Well, i hope, this small candidate to patch can del one of hardwireness.
It make make_passable function to be able to create parallel or meridian passage
in line, indicated by x and y parameters given to the function.

Thanks, evyscr.



[Prev in Thread] Current Thread [Next in Thread]