[Freeciv-Dev] Re: (PR#6472) Add some measurement output to server
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Subject: |
[Freeciv-Dev] Re: (PR#6472) Add some measurement output to server |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 10 Oct 2003 14:28:24 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Fri, 10 Oct 2003, Per I. Mathisen wrote:
> On request, this is a modified version of the AI measurement patch. It
> adds some interesting info about each player to the gamelog every 10
> turns. This can be used to measure AIs or generate interesting statistics
> on pubserver.
Forget the previous patch. It was braindead. Read this one instead.
- Per
Index: server/srv_main.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/srv_main.c,v
retrieving revision 1.139
diff -u -r1.139 srv_main.c
--- server/srv_main.c 23 Sep 2003 15:59:05 -0000 1.139
+++ server/srv_main.c 10 Oct 2003 21:25:47 -0000
@@ -532,6 +532,31 @@
marco_polo_make_contact();
make_history_report();
send_player_turn_notifications(NULL);
+
+ /* Output some ranking and AI debugging info here. */
+ if (game.turn % 10 == 0) {
+ players_iterate(pplayer) {
+ int workers = 0, food = 0, shields = 0, trade = 0, settlers = 0;
+
+ /* Compile statistics */
+ unit_list_iterate(pplayer->units, punit) {
+ if (unit_flag(punit, F_CITIES)) {
+ settlers++;
+ }
+ } unit_list_iterate_end;
+ city_list_iterate(pplayer->cities, pcity) {
+ workers += pcity->size;
+ shields += pcity->shield_prod;
+ food += pcity->food_prod;
+ trade += pcity->trade_prod;
+ } city_list_iterate_end;
+ gamelog(GAMELOG_NORMAL, "INFO %s cities %d, pop %d "
+ "food %d, prod %d, trade %d, settlers %d, units %d",
+ pplayer->name, city_list_size(&pplayer->cities), workers, food,
+ shields, trade, settlers, unit_list_size(&pplayer->units));
+ } players_iterate_end;
+ }
+
freelog(LOG_DEBUG, "Turn ended.");
game.turn_start = time(NULL);
}
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