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[Freeciv-Dev] Re: Idea about client side AI.
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[Freeciv-Dev] Re: Idea about client side AI.

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To: Tadeusz Andrzej Kadłubowski <yess@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Idea about client side AI.
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 10 Oct 2003 09:37:17 +0000 (GMT)

On Fri, 10 Oct 2003, Tadeusz Andrzej [iso-8859-2] Kad³ubowski wrote:
> Use python as the scripting language for client side AI. Build the python
> interpreter into the client and create a python module with all the functions
> needed to interact with the game at the script level (mainly functions used to
> send decisions to the server side, I guess) and give the module access
> to all client data structures.

You should read the archives for freeciv-dev and freeciv-ai mailing lists
for much discussion about this topic. In short: Take a look at
client/gui-stub for where to start making a new AI client.

Let us know how you progress and what problems you encounter.

  - Per



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