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[Freeciv-Dev] Re: (PR#6263) remove log spamming
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[Freeciv-Dev] Re: (PR#6263) remove log spamming

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6263) remove log spamming
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 24 Sep 2003 04:49:54 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 24 Sep 2003, Per I. Mathisen wrote:

> On Wed, 24 Sep 2003, Per I. Mathisen wrote:
> > See $subject. These freelogs were filling up my logs and making debugging
> > (-d 4) crawl to a halt.
> 
> That was before I pressed 'start'. Then the worst offender became CM by
> far. It could easily fill up my hdd with its spamming over the course of
> an autogame, I am sure. It also makes turn ends so slow it is impossible
> to use -d4 now. There are so many stupid freelog calls in there that I
> don't know what to do.
> 
> Maybe we should define a new log level, which is just LOG_DEAD, which
> never outputs anything at all, even at -d4? This way some log code can be
> left there inactive without destroying completely the option of running
> freeciv at -d4

Why do you want to do that in the first place?
LOG_DEBUG is like LOG_DEAD now, I don't see much difference.

And if Raimar wanted to debug CMA tomorrow, he would claim that AI debug 
messages are spamming his logs.

A good freelog call is equivalent to a good comment.

G.





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