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[Freeciv-Dev] (PR#6226) segfault/long inactivity caused techs to cost 50
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[Freeciv-Dev] (PR#6226) segfault/long inactivity caused techs to cost 50

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To: imbaczek@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6226) segfault/long inactivity caused techs to cost 50 again
From: "Guest" <rt-guest@xxxxxxxxxxxxxx>
Date: Mon, 22 Sep 2003 08:37:02 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[imbaczek@xxxxxxxxxxxxxx - Mon Sep 22 08:50:06 2003]:

> On 03-09-22 you wrote:
> 
> JS> Guest wrote:
> >> CVS 21st September, Linux/GTK2
> >>
> >> Oh. Just loaded the savegame and... *kaboom*:
> 
> JS> Works fine for me with current CVS.  Can you try rebuilding
> freeciv from
> JS> scratch (a "make clean" in the source directory then rebuild).
> 
> This might be it. I'll try that ASAP.

Is it possible that this save is corrupted? It still bails, even though
I did 'cvs -z3 update -d; make clean; ./configure [...]; make'.

(gdb) bt
#0  0x400a36c1 in kill () from /lib/libc.so.6
#1  0x400a3465 in raise () from /lib/libc.so.6
#2  0x400a49db in abort () from /lib/libc.so.6
#3  0x4009cb66 in __assert_fail () from /lib/libc.so.6
#4  0x080b2ee1 in start_timer (t=0x0) at timing.c:248
#5  0x080d27de in cm_query_result (pcity=0x8490d58, parameter=0xbffff8d0, 
    result=0xbffff870) at cm.c:1454
#6  0x08065f83 in auto_arrange_workers (pcity=0x8490d58) at cityturn.c:198
#7  0x080c2e7e in ai_best_government (pplayer=0x821aa00) at aihand.c:203
#8  0x080c1faf in ai_data_turn_init (pplayer=0x821aa00) at aidata.c:293
#9  0x0804daa9 in begin_turn () at srv_main.c:467
#10 0x0804f01e in main_loop () at srv_main.c:1436
#11 0x0804f4b9 in srv_main () at srv_main.c:1590
#12 0x08049fcc in main (argc=1, argv=0xbffffac4) at civserver.c:154


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