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[Freeciv-Dev] Re: (PR#6220) !pplayer->is_dying assertion fails
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[Freeciv-Dev] Re: (PR#6220) !pplayer->is_dying assertion fails

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To: jshort@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6220) !pplayer->is_dying assertion fails
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 21 Sep 2003 01:41:57 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Sep 20, 2003 at 10:12:58PM -0700, Jason Short wrote:
> 
> In an autogame the sanitycheck !pplayer->is_dying sometimes fails.
> 
> I think kill_player isn't checked often enough in autogames, so killed-off
> barbarians may go a while without being detected.  Or is this assertion
> overzealous?
> 
> This probably relates to how barbarians killed by the loss of their leader
> hang around until the end of the turn.

I think when barbarians are dead without a leader they should be removed
after the leader is dead. 

But i don't think that barbarians should be dead when they have no
leader. 

Thomas 
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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