[Freeciv-Dev] (PR#6220) !pplayer->is_dying assertion fails
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Subject: |
[Freeciv-Dev] (PR#6220) !pplayer->is_dying assertion fails |
From: |
"Jason Short" <jshort@xxxxxxxxxxxxxx> |
Date: |
Sat, 20 Sep 2003 22:12:58 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
In an autogame the sanitycheck !pplayer->is_dying sometimes fails.
I think kill_player isn't checked often enough in autogames, so killed-off
barbarians may go a while without being detected. Or is this assertion
overzealous?
This probably relates to how barbarians killed by the loss of their leader
hang around until the end of the turn.
jason
- [Freeciv-Dev] (PR#6220) !pplayer->is_dying assertion fails,
Jason Short <=
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