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[Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations
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[Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations

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To: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6170) Alternative city square utilizations
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 16 Sep 2003 06:29:12 -0700
Reply-to: rt@xxxxxxxxxxxxxx

John Wheeler wrote:

> This whole idea probably will work best when gen-topology is implemented.

I don't think gen-topology has anything to do with this.  If you want to 
work on it, you might as well start now.  I'd suggest you start by 
getting things to work if CITY_MAP_SIZE is changed.

For the client, see get_citydlg_canvas_width, get_citydlg_canvas_height, 
city_to_map_pos, and map_to_city_pos.  There are some magic numbers in 
there that will have to be generalized.  For iso-view, it may not be 
obvious how to do this.

jason




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