[Freeciv-Dev] (PR#6170) Alternative city square utilizations
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#6170) Alternative city square utilizations |
From: |
"John Wheeler" <jdwheeler42@xxxxxxxxx> |
Date: |
Mon, 15 Sep 2003 20:32:45 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
(This expands on an idea presented in PR#4539.) In Colonization, small
cities can't access all the squares around them. I suggest the
following utilization pattern as a possible alternative:
434
42124
31013
42124
434
0: City center
1: Accessible to cities size 1-4
2: ... size 5-8
3: ... size 9-12
4: ... size 13+
Personally, I HATE the idea of not being able to utilize the city
center, but I LOVE having units that can build new cities cost 2
population (especially when the worker function is seperate).
I think an even better (historically) idea is having squares produce
declining resources the longer they're used. (This is the way gold is
handled in *nix empire and gold and iron are handled in Serf City.)
However, this would require a much more sophisticated resource model
than is present in *civ.
--
++JohnWheeler
- [Freeciv-Dev] (PR#6170) Alternative city square utilizations,
John Wheeler <=
- Message not available
|
|