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[Freeciv-Dev] Re: (PR#5568) add I_DEMOLISHED Impr_Status
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[Freeciv-Dev] Re: (PR#5568) add I_DEMOLISHED Impr_Status

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5568) add I_DEMOLISHED Impr_Status
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Sun, 14 Sep 2003 17:50:30 -0700
Reply-to: rt@xxxxxxxxxxxxxx


On Fri, 12 Sep 2003, Mike Kaufman wrote:

> frankly I hate the idea of survivable effects. In fact, how's about this:
> Right now there are two (2) surviving effects in all the rulesets. They
> would be Enable_Space and Enable_Nuke. These are both World-ranged effects
> and are the whole reason there is this mess. Would it be simpler to just
> special case these two properties? I foresee:
>
> game.can_space = bool
> game.can_nuke = bool
>
> and/or:
>
> pplayer->can_space
> pplayer->can_nuke
>
> and/or:
>
> pcity->can_build_space
> pcity->can_build_nuke
>
> In the absolutely simplest case, we have the (immediate) effects
> Enable_Space and Enable_Nuke, which are active as soon as the improvement
> (or tech etc) is built and then are deleted soon afterwards. The only work
> they do is to flip game.can_space and game.can_nuke to TRUE; These
> variables would of course have to be saved in savegames and transmitted to
> the client in the game_info struct. Presto, surviving effects. Downsides:
> these effects are Global-ranged only and always survive improvement
> destruction.
>
> There are alternatives. We could have four effects: Enable_Space,
> Enable_Nuke, Enable_Space_Survives, Enable_Nuke_Survives. The first two
> effects would be normal effects. The latter two would act like those in the
> previous paragraph.
>
> Alternately, we could allow Player ranged effects as well but that would
> require the pplayer->can_space and pplayer->can_nuke variables. I don't
> really want to go for smaller range than that because it gets messy and
> demands island-range and the such.
>
> This is such a great idea, in fact, that unless I hear great bitching with
> good reason behind it, this is what I'm going to do. There shall be only
> two surviving effects and they shall be special cases. (This means that the
> I_DEMOLISHED flag will not be necessary.)

Sounds good to me.  New flags can be added as necessary on a global basis.

jason




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