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[Freeciv-Dev] [resend] version 14 (PR#977) Extended connect dialog
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[Freeciv-Dev] [resend] version 14 (PR#977) Extended connect dialog

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Subject: [Freeciv-Dev] [resend] version 14 (PR#977) Extended connect dialog
From: "Daniel L Speyer" <dspeyer@xxxxxxxxxxx>
Date: Sat, 13 Sep 2003 10:06:53 -0700
Reply-to: rt@xxxxxxxxxxxxxx

This doesn't seem to have gotten through the first time, so I'm sending 
it again.  Apologies if duplicate.

Here is version 14 of the game starting patch.  Resynchronized to
current CVS.  Also:
A Choice of nations is now presented when you join a running game,
similar to the load-game option
Save like Autosave is in the game menu
/rename has been replaced with /take, and related bugs have been fixxed
Novice mode is supported
Permissions are fixed for .civserverlog, and it now contains --log
information
Unix-dependant code is safely #ifdef'ed off, though code for non-Unix
systems still needs writing
"Owner"; is switched to user_username() -- it took some fiddling with
the load-game code, but I got it
Obsolete cruft has been removed
find_rulesets() is moved to server/ruleset.c
Code has been generally cleaned up

Things *not* changed:
The options GUI is left as is.  The *right* way to improve it would be
to seperate the options into categories -- which would have to be done
in the server, and would be far too large a project for joining with
this patch
The ruleset combo is unchanged.  You can type a freeform entry into it,
but we use a data-path and the client may as well reflect that.
The change to notify all established connections in NULL cmd_replys is
unchanged, as this is needed for any messages to reach the user while
loading a game.

I've probably forgotten some stuff, too.

Enjoy!
--Daniel Speyer



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Description: conndlg14.diff.bz2


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