Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2003:
[Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto
Home

[Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 30 Aug 2003 02:06:08 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Aug 29, 2003 at 10:48:52AM -0700, Gregory Berkolaiko wrote:
> 
> On Fri, 29 Aug 2003, Christian Knoke wrote:
> 
> > On Fri, Aug 29, 2003 at 06:47:43AM -0700, Gregory Berkolaiko wrote:
> > > 
> > > How about not focusing on units which have ACTIVITY_GOTO?
> > > Yeah, ok this you did in the patch and it didn't work, but the client 
> > > must 
> > > be told at some point that the unit has changed the activity from 
> > > ACTIVITY_GOTO to ACTIVITY_IDLE, and at this point you may want to return 
> > > the focus to the unit, rather then have it on all the time.
> > 
> > I don't understand why this is not possible.
> 
> While the server is busy executing goto, the focus will jump to the next 
> unit in the client.  When the server is done, it will send an activity 
> update to client and the client will bring the focus back.  This will 
> happen fast and will look quite unpleasant I think.

I don't know if it's possible, but the GOTO unit should only be focused when
the target is reached IMHO.

Something related (maybe you do not see it because your machine is faster):
For me, fight animation is focused sometimes so, that not the actice unit is
centered, but the place where the fight had occured. This irritates a lot.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



[Prev in Thread] Current Thread [Next in Thread]