Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2003:
[Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto
Home

[Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 29 Aug 2003 11:23:06 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Gregory Berkolaiko wrote:
> On Fri, 29 Aug 2003, Jason Short wrote:
> 
> 
>>When a goto is executed, the client must decide whether to advance the
>>focus or not.  Currently it does not.  If it did (as in the patch), then
>>we once a goto was completed we'd be stuck with the wrong unit focused
>>(the gotoing unit should be focused).  But if it doesn't, then a unit
>>that completes its goto for this turn but still has some moves remaining
>>will still be the active unit.  Neither situation is acceptable.
>>
>>I see only two solutions using client-side focusing, and both have
>>drawbacks.

> Another way is to explicitly tell the client that the unit is waiting.  
> Either by adding an extra field to unit_info packet or by recycling the 
> activity_count field.

That could work.

jason




[Prev in Thread] Current Thread [Next in Thread]