[Freeciv-Dev] Re: (PR#4683) allow pauses during client-side goto
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Gregory Berkolaiko wrote:
> On Fri, 29 Aug 2003, Jason Short wrote:
>
>
>>When a goto is executed, the client must decide whether to advance the
>>focus or not. Currently it does not. If it did (as in the patch), then
>>we once a goto was completed we'd be stuck with the wrong unit focused
>>(the gotoing unit should be focused). But if it doesn't, then a unit
>>that completes its goto for this turn but still has some moves remaining
>>will still be the active unit. Neither situation is acceptable.
>>
>>I see only two solutions using client-side focusing, and both have
>>drawbacks.
> Another way is to explicitly tell the client that the unit is waiting.
> Either by adding an extra field to unit_info packet or by recycling the
> activity_count field.
That could work.
jason
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