[Freeciv-Dev] Re: (PR#5113) Strange shared vision
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On Fri, 29 Aug 2003, Jason Short wrote:
> Gregory Berkolaiko wrote:
> > On Thu, 28 Aug 2003, Jason Short wrote:
> >
> >
> >>[guest - Sat Aug 16 08:13:16 2003]:
> >>
> >>
> >>>I have an alliance with LLywein. We have have both given shared vision
> >>>to the other but i see only a hole in the fog, not units and not cities.
> >>>
> >>>Attached savegame.
> >>
> >>Ummm....
> >>
> >>It looks to me like shared vision will never reveal units. I've never
> >>noticed this, but perhaps it's not something easily noticed. Can anyone
> >>confirm?
> >>
> >>The culprit is the call to map_get_known2 in can_player_see_unit_at
> >>(called by send_unit_info_to_onlookers, among others). map_get_known2
> >>does not check shared vision!
> >
> >
> > I disagree. Shared vision is done through fog, not through seeing
> > individual units.
>
> You're right. So what then could be the problem?
Oops, I am not right. Before I looked at the savegame I thought the fog
is not lifted. But it is, it's just the units that are invisible. And
you are right, the culprit is the call to map_get_known2 or, rather
map_get_known2 itself, which for some reason was checking "own_seen"
status!
Attached is the patch. It works.
The downside of it is that it has nothing to do with the elusive
pending_seen.
G.
Index: server/maphand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/maphand.c,v
retrieving revision 1.126
diff -u -r1.126 maphand.c
--- server/maphand.c 2003/08/01 15:58:08 1.126
+++ server/maphand.c 2003/08/29 13:02:32
@@ -1198,7 +1198,7 @@
enum known_type map_get_known2(int x, int y, struct player *pplayer)
{
if (map_is_known(x, y, pplayer)) {
- if (map_get_own_seen(x, y, pplayer) > 0) {
+ if (map_get_seen(x, y, pplayer) > 0) {
return TILE_KNOWN;
} else {
return TILE_KNOWN_FOGGED;
- [Freeciv-Dev] Re: (PR#5113) Strange shared vision,
Gregory Berkolaiko <=
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