Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2003:
[Freeciv-Dev] Re: (PR#5113) Strange shared vision
Home

[Freeciv-Dev] Re: (PR#5113) Strange shared vision

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: remi.bonnet@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5113) Strange shared vision
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 29 Aug 2003 05:17:55 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Gregory Berkolaiko wrote:
> On Thu, 28 Aug 2003, Jason Short wrote:
> 
> 
>>[guest - Sat Aug 16 08:13:16 2003]:
>>
>>
>>>I have an alliance with LLywein. We have have both given shared vision
>>>to the other but i see only a hole in the fog, not units and not cities.
>>>
>>>Attached savegame.
>>
>>Ummm....
>>
>>It looks to me like shared vision will never reveal units.  I've never
>>noticed this, but perhaps it's not something easily noticed.  Can anyone
>>confirm?
>>
>>The culprit is the call to map_get_known2 in can_player_see_unit_at
>>(called by send_unit_info_to_onlookers, among others).  map_get_known2
>>does not check shared vision!
> 
> 
> I disagree.  Shared vision is done through fog, not through seeing 
> individual units.

You're right.  So what then could be the problem?

jason




[Prev in Thread] Current Thread [Next in Thread]