[Freeciv-Dev] (PR#5286) Server crash involving diplomacy
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If I have alliances with two AI nations which haven't contacted each
other, and one nation puts a unit on board my ship, the other eventually
considers attacking that unit (as part of find_something_to_kill) and
triggers an ASSERTion in the server, crashing it. The simple solution
that I see (which works) is to make pplayers_at_war actually check for
war, not war or non-contact. I suspect there are many places where
treating uncontacted aliies of allies as enemies will cause lossage.
Is there some reason that it's currently overbroad?
--- freeciv-cvs-Aug-13-orig/common/player.c 2003-08-13
22:41:34.000000000 +0000
+++ freeciv-cvs-Aug-13/common/player.c 2003-08-21 15:17:18.000000000 +0000
@@ -577,7 +577,7 @@
if (is_barbarian(pplayer) || is_barbarian(pplayer2)) {
return TRUE;
}
- return ds == DS_WAR || ds == DS_NO_CONTACT;
+ return ds == DS_WAR;
}
/***************************************************************
- [Freeciv-Dev] (PR#5286) Server crash involving diplomacy,
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