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[Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities
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[Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities

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Subject: [Freeciv-Dev] Re: (PR#725) Order of end/new-turn activities
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Thu, 3 Jul 2003 13:26:53 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Jul 03, 2003 at 09:30:46AM -0700, Per I. Mathisen wrote:
> >
> > * The AI should move before players do.
> 
> I and Greg are agreed that the AI should move _after_ players on turn end,
> so that the AIs and their data can be properly encapsulated, and each AI
> complete all its tasks without interruption. This way we save memory that
> is otherwise spent storing data between AI sessions, or CPU recalculating
> it each time.
> 
> > * Current-round AI gotos should also be executed before players move (this
> > is not currently the case).
> 
> Why should AI get special treatment here?

There is the double move problem, see BUGS.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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