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[Freeciv-Dev] Re: (PR#4376) Slow Motion
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[Freeciv-Dev] Re: (PR#4376) Slow Motion

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4376) Slow Motion
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 12 Jun 2003 10:16:22 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, Jun 12, 2003 at 08:42:21AM -0700, Gregory Berkolaiko wrote:
> 
> On Thu, 12 Jun 2003, Raimar Falke wrote:
> 
> > On Thu, Jun 12, 2003 at 04:31:40AM -0700, ChrisK@xxxxxxxx wrote:
> > > On Wed, Jun 11, 2003 at 01:51:00AM -0700, Raimar Falke wrote:
> > > > On Wed, Jun 11, 2003 at 01:11:28AM -0700, ChrisK@xxxxxxxx wrote:
> > > 
> > > > > > > Maybe an interaction with the CMA?
> > > 
> > > > > I think the cma should not be involved as long as the goto is 
> > > > > processed,
> > > > > only after it is finished.
> > > 
> > > > I wasn't able to reproduce this problem here. So please apply the
> > > > patch and post the relevant output.
> > > 
> > > Here are 3 examples:
> > 
> > These are the expected results. In all cases the cities are updated
> [..]
> 
> Why should they be updated?  Why cannot CMA only work after the end of 
> turn and before the harvesting or by an explicit request from the user?

It doesn't know the end-of-turn. It would have to intercept the turn
button click.

During the turn the user would have no feedback. The user wouldn't
know if a city produce 2 or 4 shields and so when his ironclad is
ready.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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