[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Tue, Jun 10, 2003 at 09:58:33AM -0700, Paul Zastoupil wrote:
> On Tue, Jun 10, 2003 at 09:37:32AM -0700, Per I. Mathisen wrote:
> >
> > On Tue, 10 Jun 2003, Raimar Falke wrote:
> > > > Unfortunately, I really don't see a way of computing the real average
> > > > time
> > > > in PF.
> > >
> > > To clarify this: it is easy to calculate the weighted cost of a single
> > > step if you have a "concrete" state (turn and moves left are
> > > integers). However after the first step such you don't have this. You
> > > have something like (turn=0,moves_left=1.47). So it is hard/imopssible
> > > to calculate the weighted cost of the next step.
> >
> > I've gone back and reread the debate about rand() movement. I think it is
> > time to remove rand() moves. Clearly pf does not handle it as effortlessly
> > as it was advertised back then and which was part of the reason why the
> > debate died off.
> >
> > So I repeat the suggest that seemed to be the majority opinion at the
> > time: The rand() test is replaced by FALSE iff moves_left != move_rate. So
> > attempting to move into terrain with move_cost > moves_left merely causes
> > you to waste your remaining movement points in this case.
>
> How about you just aren't allowed to move. If I try to move to the
> mountains, then try the road, why punish me, maybe I hit the wrong
> directional key. Do you have to remove the points?
Yes, with that addition I could be able to find my peace with Per's
suggestion.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|