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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
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[Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4387) The Return of the Rand() Moves
From: "Paul Zastoupil" <paul@xxxxxxxxxxxxx>
Date: Tue, 10 Jun 2003 09:58:33 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Jun 10, 2003 at 09:37:32AM -0700, Per I. Mathisen wrote:
> 
> On Tue, 10 Jun 2003, Raimar Falke wrote:
> > > Unfortunately, I really don't see a way of computing the real average time
> > > in PF.
> >
> > To clarify this: it is easy to calculate the weighted cost of a single
> > step if you have a "concrete" state (turn and moves left are
> > integers). However after the first step such you don't have this. You
> > have something like (turn=0,moves_left=1.47). So it is hard/imopssible
> > to calculate the weighted cost of the next step.
> 
> I've gone back and reread the debate about rand() movement. I think it is
> time to remove rand() moves. Clearly pf does not handle it as effortlessly
> as it was advertised back then and which was part of the reason why the
> debate died off.
> 
> So I repeat the suggest that seemed to be the majority opinion at the
> time: The rand() test is replaced by FALSE iff moves_left != move_rate. So
> attempting to move into terrain with move_cost > moves_left merely causes
> you to waste your remaining movement points in this case.

How about you just aren't allowed to move.  If I try to move to the
mountains, then try the road, why punish me, maybe I hit the wrong
directional key.  Do you have to remove the points?

-- 
Paul Zastoupil



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