[Freeciv-Dev] Units requiring more than one tech
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Firstly, thanks for all the great work you guys have done so far on
Freeciv. Civ2 was never released on Amiga, but with Freeciv I have a
version that's even better.
I was wondering how feasible/practical it would be to have units
that require two techs rather than one, similar to how it is in the
tech.ruleset with 'req1' and 'req2'.
The reason I ask is that it could really expand the possibilities of
modpacks. As an example:
[unit_knights]
name = _("Knights")
move_type = "Land"
tech_req1 = "Chivalry"
tech_req2 = "European Heritage"
:
[unit_samurai]
name = _("Samurai")
move_type = "Land"
tech_req1 = "Chivalry"
tech_req2 = "Oriental Heritage"
:
[unit_cataphracts]
name = _("Cataphracts")
move_type = "Land"
tech_req1 = "Chivalry"
tech_req2 = "Middle Eastern Heritage"
:
Each nation ruleset could have a "Heritage" tech listed in init_techs, and thus
different nations or groups of nations could have unique units or even
entirely unique tech trees.
My coding knowledge isn't great, but I can't imagine it would be too
difficult to implement, though perhaps the AI will not like it very
much. Thoughts?
- [Freeciv-Dev] Units requiring more than one tech,
Morgan Jones <=
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