[Freeciv-Dev] Re: (PR#4267) Update unitproduction when new tech is resea
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On Tue, 20 May 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> Ok, i've looked in the code ... the server only has updated when it
> was possible to build "unit_types[id].obsoleted_by". That check was
> wrong.
Yes. Good catch. I'll commit your fix.
> What i don't like is that in unittype.c is can_upgrade_unittype which is
> nearly the same as unit_upgrades_to from cityturn.c, why 2 functions?
They check different things. The one in unittype.c checks if _player_ can
build the unit, while the check in cityturn.c checks if _city_ can build
it. This might be important eg if we upgrade a ground unit into a sea
unit.
- Per
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