[Freeciv-Dev] Re: (PR#4234) Goto command moved to wrong square!
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On Wed, May 14, 2003 at 07:04:16PM -0700, Guest wrote:
>
> [rfalke - Wed May 14 15:44:12 2003]:
>
> > On Tue, May 13, 2003 at 04:56:28PM -0700, Guest wrote:
> > >
> > > I had an explorer that moved 90 degrees wrongly because of a bug in the
> > > goto command. Please see the attached picture that explains it.
> > >
> > > I think the programmer have exchange the coords(x and y) and implement
> > > it as a relative movement. The goto was just a one turn goto and ended
> > > up on a square exactly 90 degrees in wrong direction from the start
> > > square.
> > >
> > > Trident mode used. FreeCiv version 1.14
> > >
> > > If you need more info or have questions please mail winzity@xxxxxxxxxxx
> >
> > Can you reproduce this? Do you have a savegame for this? What client
> > did you use?
> >
> > Raimar
>
> It was in our SlowCiv (LongTurn Mod), it's mean that we have savegames
> turn before and turn after (I hope ;-))). To whom we should send this files?
To RT. Just reply to this address.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"From what I am reading Win98 and NT5.0 will be getting rid of all that
crap anyway. Seems that Microsoft has invented something called TCP/IP and
another really revolutionary concept called DNS that eliminates the
netbios crap too. All that arping from browsers is going to go away.
I also hear rumors that they are on the verge of breakthrough discoveries
called NFS, and LPD too. Given enough time and money, they might
eventually invent Unix."
-- George Bonser in linux-kernel
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