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[Freeciv-Dev] (PR#4234) Goto command moved to wrong square!
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[Freeciv-Dev] (PR#4234) Goto command moved to wrong square!

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To: winzity@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#4234) Goto command moved to wrong square!
From: "Guest" <rt-guest@xxxxxxxxxxxxxx>
Date: Wed, 14 May 2003 19:04:16 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[rfalke - Wed May 14 15:44:12 2003]:

> On Tue, May 13, 2003 at 04:56:28PM -0700, Guest wrote:
> > 
> > I had an explorer that moved 90 degrees wrongly because of a bug in the 
> > goto command. Please see the attached picture that explains it.
> > 
> > I think the programmer have exchange the coords(x and y) and implement 
> > it as a relative movement. The goto was just a one turn goto and ended 
> > up on a square exactly 90 degrees in wrong direction from the start 
> > square.
> > 
> > Trident mode used.   FreeCiv version 1.14
> > 
> > If you need more info or have questions please mail winzity@xxxxxxxxxxx
> 
> Can you reproduce this? Do you have a savegame for this? What client
> did you use?
> 
>       Raimar

It was in our SlowCiv (LongTurn Mod), it's mean that we have savegames
turn before and turn after (I hope ;-))). To whom we should send this files?



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